# Sprite-AI > AI pixel-art sprite generator for game developers. Generate, edit, animate, and export game-ready 2D sprites and sprite sheets for Unity, Godot, and GameMaker. Usable in the browser, from a public REST API, or from any MCP client (Claude Code, Cursor, Codex). Sprite-AI turns text prompts into pixel-perfect 2D sprites. It includes an in-browser pixel editor, a frame animator, palette transfer, background removal, and around 30 free pixel-art utilities. Free tier with 15 generations. Creator $8/mo, Studio $24/mo, Production $50/mo. Cheaper per sprite than hiring an artist or paying per-image AI tools. ## Make sprites - [Studio](https://www.sprite-ai.art/studio): Main workspace: describe a sprite and generate it. - [AI generator](https://www.sprite-ai.art/studio/ai-generator): Prompt to sprite, with variations. - [Character generator](https://www.sprite-ai.art/studio/character): Generate game characters. - [Prop generator](https://www.sprite-ai.art/studio/prop): Generate items and props. - [Animator](https://www.sprite-ai.art/studio/animate): Turn a sprite into an animation. - [Restyle](https://www.sprite-ai.art/studio/restyle): Redraw an existing sprite in a new style, same character and pose. - [Rotate](https://www.sprite-ai.art/studio/rotate): Turn one sprite into all 8 facing directions, game-ready. - [AI pixel art generator](https://www.sprite-ai.art/ai-pixel-art-generator): Type a prompt and get AI pixel art on a true grid, from 32×32 to 400×400. Characters, items, tiles and effects for your game. 15 free generations, no card. - [Pixel art styles](https://www.sprite-ai.art/pixel-art-styles): Pixel art styles compared on a single sprite: 8-bit, 16-bit, monochrome and hi-bit, plus side-on and isometric. Every image is real output, not a mockup. - [Pixel animation](https://www.sprite-ai.art/pixel-animation): Upload a pixel art character, pick or describe the motion and get a smooth looping animation back. Trained for pixel art, so every frame stays on-model. - [Gallery](https://www.sprite-ai.art/gallery): Download free pixel art sprites for 2D games. Characters, props, tiles, and backgrounds, every one a PNG you can use in Unity or Godot. No account needed. - [Pricing](https://www.sprite-ai.art/pricing): Free tier with 15 generations. Creator $8/mo, Studio $24/mo, Production $50/mo. Cheaper per sprite than hiring an artist or paying per-image AI tools. ## For developers and agents - [API reference](https://www.sprite-ai.art/docs/api-reference): REST API to generate, animate, and manage sprites programmatically. - [API introduction](https://www.sprite-ai.art/docs/introduction): What the API does and how token pricing works. - [Authentication](https://www.sprite-ai.art/docs/authentication): API key setup and request auth. - [MCP server](https://www.sprite-ai.art/mcp): The Sprite AI MCP server generates, animates, restyles and rotates pixel art sprites from Claude Code, Cursor, Codex or any MCP client. One-line install. ## Free pixel-art tools - [All tools](https://www.sprite-ai.art/tools): Around 30 free in-browser pixel-art utilities, no account needed. - [Pixel editor](https://www.sprite-ai.art/tools/pixel-editor): Draw and edit sprites frame by frame. - [Image to pixel art](https://www.sprite-ai.art/tools/image-to-pixel-art): Convert any image into pixel art. - [Remove background](https://www.sprite-ai.art/tools/remove-background): Cut the background from a sprite. - [PNG to SVG](https://www.sprite-ai.art/tools/png-to-svg): Vectorize pixel art. ## Guides - [Easy pixel art for beginners: Create your first sprite](https://www.sprite-ai.art/guides/easy-pixel-art-beginners): Start creating pixel art today. Learn the fundamentals, create your first sprite, and discover tips that make pixel art easier than you think. - [Isometric pixel art for games & tilesets](https://www.sprite-ai.art/guides/isometric-pixel-art): The isometric grid trips everyone up. Here's how to actually draw isometric sprites and tilesets that tile correctly in Unity, Godot, and GameMaker. - [10 pixel art color palettes (with hex codes)](https://www.sprite-ai.art/guides/pixel-art-color-palettes): 10 ready-to-drop pixel art palettes with hex codes. Horror, retro, cozy, RPG. Each with the games that actually use them. - [How AI sprite generators really work](https://www.sprite-ai.art/guides/ai-sprite-generator-guide): How AI sprite generators actually work, which tools are worth using, and the prompts that produce usable game-ready pixel art. - [The 12 animation principles adapted for pixel art sprites](https://www.sprite-ai.art/guides/animation-principles): How Disney's 12 animation principles apply to sprite animation and pixel art. Practical breakdowns with frame counts, game references, and real examples. - [GameMaker sprites: pixel-perfect setup guide (2026)](https://www.sprite-ai.art/guides/gamemaker-sprites): How to import sprites into GameMaker, set up animations with GML, configure collision masks, and avoid the mistakes that waste hours of debugging. - [Godot 4 sprites: pixel-perfect 2D setup guide](https://www.sprite-ai.art/guides/godot-sprites): Import, configure, and animate sprites in Godot 4. Pixel-perfect rendering, AnimatedSprite2D, SpriteFrames, animation trees, and common fixes. - [How to animate pixel art: walk cycles, idles, attacks](https://www.sprite-ai.art/guides/how-to-animate-pixel-art): Pixel art animation step-by-step. Walk cycles, idle loops, attack sequences: what to draw, how many frames, what to skip. - [How to create 16x16 pixel art sprites (beginner guide)](https://www.sprite-ai.art/guides/how-to-create-16x16-pixel-art): Learn to create 16x16 pixel art sprites for games. Step-by-step techniques for characters, items, and icons at this classic resolution. - [How to draw a pixel heart: 3 methods [free grids]](https://www.sprite-ai.art/guides/how-to-draw-pixel-heart): Step-by-step pixel heart tutorial with grid templates you can copy. Three methods from basic to advanced, plus an AI shortcut that takes 10 seconds. - [How to make pixel art: a beginner's guide](https://www.sprite-ai.art/guides/pixel-art-fundamentals): A pixel art tutorial that builds one sprite start to finish. Canvas setup, palette, silhouette, flats, shading, and export, with every step shown in the editor. - [How to make a tileset for a top down game](https://www.sprite-ai.art/guides/seamless-tiles): Build a top down tileset from scratch: seamless terrain tiles, matching palettes across the set, and the transition tiles that make it read as one world. - [Spreadsheet pixel art: Create sprites in Google Sheets](https://www.sprite-ai.art/guides/spreadsheet-pixel-art): Learn how to create pixel art sprites using Google Sheets or Excel. A fun technique for beginners, plus when to upgrade to real sprite tools. - [Sprite export formats: PNG, SVG & sprite sheets](https://www.sprite-ai.art/guides/sprite-export-formats): Understand PNG, SVG, and sprite sheet formats for game sprites. Learn which format to use, how to convert between them, and engine-specific requirements. ## Blog - [Normal map generators compared: one sprite, four tools](https://www.sprite-ai.art/blog/normal-map-generators-compared): NormalMap Online, Laigter, a luminance filter and an AI model, tested on the same sprite. Side-by-side maps, lit results, and which one to use for 2D art. - [Pixel art animation: from first frame to game engine](https://www.sprite-ai.art/blog/pixel-art-animation): How real indie games animate pixel art: frame counts, tools, FPS, and the full export workflow for Unity, Godot, and Phaser. Free tools included. - [Pixel art tiles that don't look terrible (2026 guide)](https://www.sprite-ai.art/blog/seamless-pixel-art-tiles): Pixel art tiles and tilesets for 2D games. Tile sizes, seamless textures, AI generation, and free tools to make tile textures seamless. - [5 best Aseprite alternatives in 2026 (free & paid)](https://www.sprite-ai.art/blog/aseprite-alternatives): Five Aseprite alternatives compared: Sprite AI, Pixelorama, LibreSprite, Piskel and Pixilart. Prices, browser support, and which one fits your workflow. - [Terraria pixel art generator: make sprites & in-game art](https://www.sprite-ai.art/blog/terraria-pixel-art): Create Terraria-style pixel art with AI or by hand. Generate sprites, convert images to tile art, and build pixel art in-game. Free tools inside. - [2D pixel art style guide: from 8-bit to modern HD](https://www.sprite-ai.art/blog/2d-pixel-art-style-guide): 8-bit, 16-bit, modern HD pixel art compared. Pick a style, set the rules, keep your game consistent across hundreds of sprites. - [Anime pixel art: the JRPG tradition that never left](https://www.sprite-ai.art/blog/anime-pixel-art): How anime pixel art evolved from SNES JRPGs to modern indie games. Techniques for eyes, hair, poses, and palettes at small scales. - [How to make a pixel art game in 6 steps](https://www.sprite-ai.art/blog/how-to-make-a-pixel-art-game): A six-step roadmap for your first pixel art game. How small to start, which engine to pick, how to make the sprites, and how to finish. - [Is pixel art hard? Here's the honest answer](https://www.sprite-ai.art/blog/is-pixel-art-hard): The truth about learning pixel art difficulty. What's genuinely hard, what's easier than you think, and how to shortcut the frustrating parts. - [Pixel art backgrounds: build worlds that feel alive](https://www.sprite-ai.art/blog/pixel-art-backgrounds): Types, techniques, and layering strategies for pixel art backgrounds. Parallax, dithering, color depth, and common mistakes from real games. - [Sprite animation frames: how many do you actually need?](https://www.sprite-ai.art/blog/sprite-animation-frames): Frame counts for walk cycles, attacks, idles. Real numbers from Hollow Knight, Celeste, Stardew. No theory. - [Sprite generator tools: manual vs AI workflows compared](https://www.sprite-ai.art/blog/sprite-generator-tools-compared): Compare manual and AI sprite generator workflows. Which approach fits your project, skill level, and timeline? We break down the real trade-offs. ## Optional - [All posts](https://www.sprite-ai.art/blog): Comparisons, alternatives, and opinions on pixel-art tooling. - [Contact](https://www.sprite-ai.art/contact) - [Terms](https://www.sprite-ai.art/terms) - [Privacy](https://www.sprite-ai.art/privacy)